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Most people will never take part in a formal consultation on climate policy. They may be too young to vote, unsure how to engage with policymaking, or just feel the process isn’t for them. But many of these people play video games. The EU-funded GREAT project had a light-bulb moment: if people weren’t being heard through traditional channels, could video games offer another way to reach them?
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Georgia aims to position itself as a regional AI hub. The EU-funded GAIN project helped provide Georgia with a wealth of experience and deep technology by working together with some of Europe’s leading research institutions. The project advanced AI research capacities in this EU candidate country, and fostered AI solutions to support EU research.
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Across Europe, theatre and dance play a vital role in shaping cultural identity. Yet many performances remain fleeting experiences, difficult to see, preserve or analyse. The EU-funded PREMIERE project applied cutting-edge AI, virtual reality and 3D technologies to the performing arts at all stages of development, from creation and production to archiving, reinterpretation and audience engagement.
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The internet of things is growing, but security gaps such as poor visibility, weak trust standards and fragmented information sharing remain a challenge. The EU-funded ERATOSTHENES project tested a new approach to securing IoT devices in real-world settings. Europeans could soon benefit from increased resilience and improved compliance with EU cybersecurity and data protection laws.
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From smartphones to AI avatars, digital technologies are changing how many Europeans live, work and socialise. To better understand these shifts, the EU-funded CHANSE project launched a transnational call for projects focused on social and cultural dynamics in the digital age. The results are 26 projects shedding light on shifts in democracy, society, religion, media, education and more.
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European cultural activities and institutions can help drive social progress – but only with the right enabling policies, according to the EU-funded INVENT project. Thanks to one of the biggest-ever European culture studies, researchers can now offer recommendations for including culture within broader policy areas, such as education, social welfare and well-being.
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With agriculture increasingly impacted by climate change, farmers need data-based tools to know when to irrigate, fertilise and harvest their crops. The EU-funded STARGATE project answers this need by combining satellite data with advanced weather models, sensor measurements and historical climate records. The result is a high-resolution solution that farmers can use to make climate-smart decisions.
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Modern media can significantly influence public perceptions of politics. The EU-funded MEDIATIZED EU project investigated how the media’s portrayal of the European Union can shape public opinion of the EU. The results suggest improved ‘EU literacy’ across Europe could encourage political participation.
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The EU-funded NATURE-FIRST project is transforming biodiversity protection from reactive damage control to predictive intervention. Using satellite and on-site data, environmental forensics, artificial intelligence-driven digital twins and real‑time monitoring, the project gives conservationists the tools needed to respond to biodiversity threats ahead of time.
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The EU-funded KIDS4ALLL project offers schools new ways to integrate migrant children. Eschewing traditional approaches, it focused on social and educational inclusion, helping students build confidence and connections in their new environment.